When Kombat was Kool
Let me take you all back to the 1990’s for a bit, back to when Mortal Kombat was the king of the arcades and it was not only a taboo for a young 12 year old boy, but an unspoken initiation into manhood. Picture enormous crowds of older teenagers (aka "the big kids" to a grade schooler like me at the time) in the arcade, all huddled around the Mortal Kombat arcade machine, and they would be fighting one another in a king-of-the-hill kind of fashion, and the reigning champ would SLAUGHTER his challenger by eating his head, sucking him up and spitting out the bones, ripping out his spine, or throwing him into a pool of acid. Such gruesome sights were shocking, but like most horrific and desensitizing experiences, you felt a cold chill of sadistic joy that prevented you from adverting your eyes.It was glorious.
Mortal Kombat II was the king of the arcades
If Street Fighter II was the Cadillac of arcade fighting games, then Mortal Kombat was the muscle car. Mortal Kombat was an arcade hit, mostly in part to its (then) extreme violence and the prevailing shit-storm it produced. Parents and politicians were foaming at the mouth, screaming for censorship, and it only fanned the flames of fame. Mortal Kombat 1 was a decent game, but aside from the gore it was nothing special, and had the gore never been brought to center stage in the media, I doubt there would have been a sequel.
Thank God for politicians and stupid parents, because Mortal Kombat II was a triumph, and I was there from Day 1.
Ever since its first appearance in my local arcade store, Mortal Kombat has been an OBSESSION of mine. How bad was my obsession? When Mortal Kombat 1 was featured in one of my first issues of Nintendo Power magazine (#53, September 1993) , my then eight year old little brother accidentally stepped on it and tore the page with Scorpion’s bio out, and now, 18 years later, I don’t think I have forgiven him for it yet... Speaking of abusing my little brother, I was also notorious for conniving my brother into pitching in his own meager allowance money towards Mortal Kombat games and merchandise. Although there was one instance where he had a choice of two video game movies to buy, Mortal Kombat: the Journey Begins and Street Fighter II: the Animated Movie, and against my wishes he selected Street Fighter II. Having later seen MK: the Journey Begins, I can now admit that he has better taste in movies at 10 years old than I did at 12 (its really fucking bad).
So fast forward past my "I don’t give a shit anymore" years of Mortal Kombat 4, Deadly Alliance, Deception, Armageddon and Mortal Kombat vs DC Universe, to 2010 when a new Mortal Kombat was announced to the world’s... What’s the opposite of surprise? Indifference? Yeah, that’ll work. After Mortal Kombat Armageddon and DC Universe, even Mortal Kombat fans like myself were only moderately excited to hear that there was going to be a new, ’next gen’ Mortal Kombat title. However, expectations shot through the roof after the first e3 gameplay trailer was revealed and new details of Mortal Kombat returning to its roots surfaced.
Finally, I felt like a 12 or 13 year old kid again, waiting for Mortal Kombat II to come out. (Yeah, that’s right. Fuck those Parental Advisories of my youth!)
But I’m not even really joking; picking up Mortal Kombat 9 (or Mortal Kombat 2011, or Mortal Kombat Reboot, or whatever) was a joyous occasion met with an equal sense of anticipation.
So, how did Mortal Kombat fare?
Looking at the new Mortal Kombat, all of its arcade greatness... has been lost. There is no crowd around your television cheering you on as you execute your friends and foes alike, and there are no parents screaming at you for playing it. In fact, these days violence is so mainstream in video games that the idea of cutting off a head of a digital character doesn’t even raise an eyebrow anymore. No, to get the politicians pissed the two fighting characters would have to agree to stop punching each other, smoke a joint and then have sex on screen because nothing gets Hillary Clinton and Joe Lieberman’s panties in a knot faster than video game characters getting down and dirty.
The aura of ’taboo’ is now (sadly) missing, but in its wake is still a solid game and a great nostalgic trip for anybody with $60, and I’m here to tell you WHY.
The Kronicle ReKreated
For those of you who haven’t kept tabs on Mortal Kombat's inane story, let’s keep this brief:Originally Mortal Kombat was essentially a video game version of Bruce Lee’s "Enter the Dragon" but with a lot more sorcery and four-armed monsters. However, Mortal Kombat II set a mythos in motion:
Mortal Kombat 1 story
Mortal Kombat 2 story
They lost to Earth again.
Mortal Kombat 3 story
Until an evil, power-craving Elder God, named Shinnok, escapes from the Netherrealm (Hell?) with the aid of the evil sorcerer Quan Chi (Mortal Kombat 4). So Raiden, the God of Thunder and protector of Earth throughout the entire series, needs the earth warriors to aid him in banishing Shinnok back to the Netherrealm.
Mortal Kombat 4 (Shinnok and Quan Chi)
Mortal Kombat Deception (Shang Tsung, Raiden, and Quan Chi)
Mortal Kombat Deception (Onaga)
σ_σ
But luckily before things get TOO RIDICULOUS...A giant Mayan pyramid pops out of the ground, with a giant ancient fire demon, named "Blaze", on top of it like a plastic bride on the top of a wedding cake, promising anyone who bests him infinite power (Mortal Kombat Armageddon (7)). The reason for this is because the balance of power has gotten too chaotic with the several dozen super powered Kombatants roaming free. However, the whole Blaze side-story is thrown the the wayside in favor of watching all of the past and present Kombatants battle each other to the death in one great final battle that will determine the fate of all of existence.
And so now we finally come to Mortal Kombat 9 (2011).
Wait, where’s Mortal Kombat 8?
If Street Fighter and Marvel Comics can do it... then it's a freak occurrence that'll probably never be duplicated.
SO! Mortal Kombat 9:
Shao Kahn hands Raiden his ass.
Mortal
Kombat 9 begins at the end of Mortal Kombat Armageddon. All of the
Kombatants are dead and rotting in the desert heat, except for Shao Kahn
and Raiden who are battling for control of all of creation atop the
pyramid on the eve of Armageddon. Raiden fights to save the world while
Shao Kahn wants the power to enslave it, and as hard as Raiden fights,
he is bested by Shao Kahn.
"Everybody stop! ....."
Kontrol
Klassic Kombat
Mortal Kombat’s kombat has been relatively simple through the years. Unlike games like Killer Instinct or even Street Fighter II, combo systems were never ridiculously hard to execute, and special attacks never required ’charging’ (holding back/down for 3-5 seconds) or performing half/full circle motions (ex: Zangief’s pile driver attack in Street Fighter II). ... Except for Kano's cannonball attack, which was drastically simplified in Mortal Kombat 3.Jax thinks that Stryker STILL sucks.
But 99/100 of you reading this probably already know all of what I just got done explaining. The remaining 1% of you need to drive your kids to soccer practice or get to a bake sale.
Scorpion is silently hoping that this is the beginning of Sonya's "Friendship" move
If you look back at the Mortal Kombat games, you’ll notice that every iteration of the Mortal Kombat franchise has tried expanding the gameplay experience in different ways. Some have been for the better, while other inclusions or changes have been questionable:
- Mortal Kombat 2
introduced mock Fatalities (Babalities, Friendships), and Stage
Fatalities were executed with button commands instead of a simple
uppercut (The Pit from MK1).
- Mortal Kombat 3
introduced the "Run" button, Kombos, multi-level stages, and more
’finishing moves’ (Animalities, Mercy, Brutalities (MK Trilogy)).
- Mortal Kombat 4
introduced weapons and interactive objects (rocks, skulls, etc) that
players could use to inflict maximum damage. Mortal Kombat also went
into a 3D style, but (like Mortal Kombat 9) still played on a 2D plain.
- Mortal Kombat: Deadly Alliance
changed the high/low combat controls, and introduced 3D strafing, the
Krypt, Konquest Mode, and introduced multiple fighting styles and a new
type of weapon kombat.
- Mortal Kombat: Deception
introduced mini-games, Hara Kiris (committing suicide before the
opponent can execute a Fatality), made Stage Fatalities (aka Death
Traps) that were automatic kills despite a player’s energy bar, and they
no longer required a button sequence to initiate.
- Mortal Kombat: Armageddon
had most of the features of Mortal Kombat Deception, but Fatalities
were now "one style fits all" where every character performed a series
of blows, stabs, organ rips, or what not to create a combo that would
result in your opponent’s demise.
- Mortal Kombat VS DC Universe introduced Free Fall Kombat where players would both fall from a height and battle as they hurled towards the ground. Klose Kombat resulted in two characters deadlocked and exchanging close-range blows with one another, with the character landing the most blows dealing a damaging last attack.
Now, some of the finer improvements to the series have, in MY opinion, been the following:
- The RUN button - Allowed
players to shorten the distance between them and their opponents,
either to avoid attacks or exploit weaknesses in enemy defenses (rushing
forward and executing a combo or a throw).
- Introducing weapons
- A double edged sword (hurf durf) that made kombat look cooler and
also resulted in attacks being more effective. But weapons also made
fights even more one-sided between newbs and kombat veterans.
- The Krypt -
A fun addition that allowed a player to collect Kurrency/Kredits while
fighting and accomplishing goals in other game modes, and spend it on
unlockables.
- Hara Kiris - There is nothing sweeter than losing a battle and killing yourself off before the victor can as one last-ditch act of defiance.
- Multi-level Stages and Free Fall Kombat - Breaking through walls and ceilings, and fighting while falling gives the kombat a lot of pizazz.
GAY TEST
If you saw Liu Kang, Kano, or Shao Kahn before you saw the scantly clad Kitana chained up in the background like a defenseless slave girl, then I have some bad news for you...
The brutally gory X-Ray Attacks. However, this image is misleading because Johnny Cage hits MUCH LOWER... and multiple times.
"Hay-Oh!!"
The signature of the Mortal Kombat series, the Fatality, is back and is pushing boundaries, just like the arcade games of my pre-teen youth. In fact, Mortal Kombat 9 has already been BANNED in the country/continent of Australia, where purchasing even via import is punishable with up to a $110,000 fine and confiscation of the game. And there is definitely sound reason for this extreme government reaction, as the fatalities in Mortal Kombat 9 are insanely violent and delightfully sadistic. If you don't cringe and shout "OHH!" when you watch Noob Saibot rip a character in half (from nuts to neck), or see Kabal disembowel a man, then you must have seen some shit that fucked you up at an early age.
Mileena about to kiss Johnny Cage.
This will NOT end well...
It would have been cooler if the rights to DC Comic's "The Joker" were extended to Mortal Kombat 9, because this is really fucking stupid without the Clown Prince of Crime.
What I CAN NOT live with are the new (?) periods of near invincibility that the boss characters now posses. You'll notice that, while fighting against a boss, you may connect a perfect uppercut against him or it, and while it will still do adequate damage, IT WILL NOT KNOCK THE BOSS BACKWARDS OR HALT THEIR ATTACKS. If the boss character is in the process of attacking you, but you connect your attack first, the BOSS CHARACTER'S ATTACK WILL STILL FOLLOW THROUGH. This is by far the most unfair advantage of any Mortal Kombat boss ever since Mortal Kombat 3 where projectile attacks would be REFLECTED off fo Motaro, and nothing else will have you screaming more obscenities at your television like a rapper with turrets syndrome.
The most recent addition to the core gameplay of Mortal Kombat is the addition of Tag Team battles. Not only are there tag team matches, both online and offline, but there are also Tag Team Ladders. Even more interesting are the three player, 1v2 matches where you can stand against two of your newby friends as they try (in vein) to mop the bloodied floors with your face. I have played this feature first hand, and I have already lost a few friends to this particular mode. In addition is a 4 player 2v2 mode where four friends can play with one another in tag team pairs. This is one of the few offline experiences that really made me nostalgic for the days of the 4 player offline games on the Nintendo 64, but because this is 4 player Mortal Kombat, it's infinitely better than 4 player Star Fox 64 or, dare I say it, GoldenEye.
Johnny Cage's cockiness got him in a little too deep this time.
Story Mode
Story Mode is by far the most interesting and impressive feature of the Mortal Kombat reboot, as it tells a strangely compelling re-imagining of the Mortal Kombat mythos that spans through Mortal Kombat 1, 2 and 3, much in the same way that the game “Mortal Kombat: Shaolin Monks” did, but without the hordes of Tarkatan warriors (Baraka’s race) padding out the gameplay.There are 16 Chapters in Story Mode, which tells the entire Mortal Kombat saga by focusing on a new hero character in each chapter (Ex: Johnny Cage, Sonya, Kung Lao, Raiden, etc.). The gameplay consists of jumping from one scripted cut scene directly into a fight between the hero of the chapter and one of a handful of villains that they continually encounter.
One thing that honestly pisses me off is that half of the time you’ll be fighting either Reptile or Baraka during the first half of the Story Mode because apparently their paper-thin personalities and motivations are so transparent that they make excellent fodder characters for you to bloody up. This is one more reason why the Mortal Kombat Rebirth trailer was such a superior piece of work in contrast to Mortal Kombat cannon, but I digress.
In addition to repeatedly beating Reptile and Baraka in the early Story Mode, another thing that bothered me was the inability to play as key villain characters such as Shang Tsung or Quan Chi to help possibly expand their own motives and backstories.
If you look carefully you’ll see more than just the original seven Mortal Kombat 1 characters.
But regardless of this large complaint, the story weaved and the characters involved (cannon to the original time line or not) still make up one of the best retellings of the Mortal Kombat saga, and although it does essentially follow the story line and character portrayals of Paul Anderson’s feature film, “Mortal Kombat”, things definitely become infinitely more interesting after the events of Mortal Kombat 1.
Well, that’s until you get to the end of Chapter 15 when a particular series of events will single-handedly piss off about 90% of all Mortal Kombat fans, as it did me. I won’t spoil anything, but there’s a lot that happens that will forever alter Mortal Kombat games from here on out. And it’s not altered for the better...
However, there was one key element within Story Mode that damn near caused me to take out my real-life aggressions and frustrations out on various articles of furniture in my house: Being double-teamed. There are several points during Story Mode where you will have to fight not one, but two tag-teaming enemies in order to advance, and they are by far the most frustrating. Whether you have to pit yourself against both Kitana and Jade, or Sektor and Cyrax, or Quan Chi and Scorpion or Noob Saibot, the end result is a lot of deaths and even more colorful uses for the old German word for "human copulation". It often feels unfair, and it is always frustrating, especially when you must beat a deadly alliance using a character that you are forced to become familiar with, and quickly.
Challenge Tower and Test Your <Fill in the Blank>
Mortal Kombat has some much more appropriate and amusing diversions (mini games) than previous entries in the series. Gone are the Mortal Karts racing game, or the Puzzle Fighter knockoff, in favor for challenges that feel far less ridiculous.Mortal Kombat Challenge Tower
Anyone who has played the first Mortal Kombat game remembers the infamous "Test Your Might" mini game that occurred roughly three times during the course of the arcade mode. Your character would stand before a stack of boards, a slab of stone, or some denser, more ridiculously impossible item to destroy, such as a steel anvil or a giant diamond. But they were fun little distractions from the fighting, blood and gore that were unfortunately absent until Mortal Kombat Deception (6). In Mortal Kombat 9, the fun little mini game is just that, a mini game that exists outside of the main arcade challenge. While the spirit of Test Your Might is still intact from its original inception from Mortal Kombat 1, it is structured in a Challenge Tower kind of format where you have a dozen or so 'levels' to complete, and each level comes with a pre-assigned character. Much like Test Your Might, there are two additional mini games: Test Your Sight, which is a gory take on the ball-and-cup game; and Test Your Strike, which is similar to Test Your Might, but in which you have to focus your attacks in order to break not a stack of objects, but only one center object in particular. My only disappointment is that the characters of all of the Test Your Sight/Might/Strike are all preassigned, rather than you being able to choose whomever you want to choose in order to complete the challenges.
Test Your Luck
The Krypt is Krap
I like the IDEA of the Krypt, especially since you have to play the game to unlock secret Fatalities and *SPOILER ALERT* Babalities *END OF SPOILERS*, so that helps extend the life of the game out a bit. However, the Krypt has always suffered from one major flaw: IT'S FULL OF WORTHLESS BULLSHIT.Concept art, background art, character art, non-downloadable music tracks (not like you'd ever listen to any of the music on an iPod anyways, but still...); the list of absolute KRAP goes on with the only things of possible worth being the Alternate Costumes and the Unlockable Fatalities.
Oh, and guess what? Here's another SPOILER but since it's just more KRAP, I'll tell you about it anyways:
The Krypt has a "Screamer".
You know what a screamer is, right? You are supposed to concentrate on an image or video on the internet, and then a scary face pops up and screams at the top of its lungs at you, and you're supposed to have a heart attack and die all in the name of a prank. In Mortal Kombat 9's Krypt, you'll be greeted by this ugly bastard from time to time:
"rawr"
Hopefully they'll release a patch to Mortal Kombat 9 that will disable the Screamer after it's occurred once. I'm all for internet pranks, but not pranks that I spend $60 and hours of Kurrency Kollecting on.
Graphics
Graphics aren't everything, but damn the rendered characters and backgrounds in Mortal Kombat 9 are outstanding!The level of detail is phenomenal!
I won't even bullshit you when I say that Mortal Kombat 9 is the best looking fighting game ever made. The sheer amount of detail is insane; giant dragons fly around in the backgrounds, bugs and snakes crawl over corpses in the Living Forest, cars scream through streets on fire, and other Kombatants fight in the distance. Character models take a megaton of abuse as well, and not just from the X-Ray Attacks. Clothes get torn, flesh gets cut from the bone, skin gets ripped off, and entrails spill. Not only does the game look astonishing, but it runs extremely smooth and I've yet to have a problem with slowdowns, or too many "pop-in textures". However, I did see some graphical glitches regarding Sonya's hair, but the rest of the game look fantastic.
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